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RecruitingNCT06214923

Neural Mechanisms of Immersive Virtual Reality in Chronic Pain (VR TMD EEG)

Neural Mechanisms of Immersive Virtual Reality in Chronic Pain

Status
Recruiting
Phase
N/A
Study type
Interventional
Enrollment
78 (estimated)
Sponsor
University of Maryland, Baltimore · Academic / Other
Sex
All
Age
18 Years – 88 Years
Healthy volunteers
Not accepted

Summary

This project examines, in chronic pain, the mechanisms of immersive virtual reality compared to the mechanisms of placebo hypoalgesia. The potential of developing new non-pharmacological premises for low-risk interventions for pain management is high.

Detailed description

Virtual reality (VR) has been seen as an intervention for alleviating clinical chronic (and acute) pain. An approach to pain management utilizing VR presents opportunities for reducing pain and suffering by using immersive, aesthetic, and multisensory stimulation. Investigator will analyze the behavioral and neural mechanisms of active VR against sham VR as two methods that investigate descending pain modulation. Thus, the central hypothesis is that those who respond to placebos will likely respond to active VR. If VR-induced analgesia depends upon the release of endogenous opioids. In this project, the investigators will determine the effects of VR at the neural and clinical levels directly for TMD participants, inviting participants from an existing Colloca Lab-based cohort phenotyped for diagnosis, grade, and low/high impact pain profiles and prospective TMD participants in collaboration with Johns Hopkins University. These participants have agreed to be recontacted for further research. In this study, based on our PAF study and modulation of autonomic measurements via VR, we will determine the role of acute and 3-week VR intervention to help restore PAF oscillations to normal. PAF and autonomic measurements will be collected in TMD participants characterized by low/high-impact pain. All participants will go through Active VR, Sham VR and NH phases (3-week each) where participants will be monitored for changes in cortical excitability via PAF oscillations and clinical benefit via EMA.

Conditions

Interventions

TypeNameDescription
DEVICERelieVRxParticipants will use RelieVRx daily for 20min/day for 3 weeks
DEVICESham-VRParticipants will use Sham-VR, consisting of video, images, and sound in a head-mounted display but lack the "sense of presence" and immersive features of Active-VR (for example, scene changes with head movement). Participants will use the Sham-VR daily for 20min/day for 3 weeks
OTHERNo-VR (natural history control)Participants will continue regular/usual care without any VR devices (goggles or audiovisual input)

Timeline

Start date
2024-04-09
Primary completion
2026-05-30
Completion
2026-11-30
First posted
2024-01-22
Last updated
2026-01-26

Locations

2 sites across 1 country: United States

Regulatory

Source: ClinicalTrials.gov record NCT06214923. Inclusion in this directory is not an endorsement.