Trials / Completed
CompletedNCT04713384
Remote Bimanual Virtual Rehabilitation Post CVD
Remote Bimanual Virtual Rehabilitation for Elderly With Cerebral Vascular Disease
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 18 (actual)
- Sponsor
- Grigore Burdea · Industry
- Sex
- All
- Age
- 48 Years – 80 Years
- Healthy volunteers
- Accepted
Summary
The aim of the study is to develop the BrightBrainer G (grasp), a game-based upper-extremity motor and cognitive rehabilitation system using custom virtual reality simulations. The G model is a version of the BrightBrainer Rehabilitation System, a Class 1 Exempt medical device produced by Bright Cloud International Corp (FDA owner/operator 10050478), and listed with the FDA (registration number 3012187972);
Detailed description
8 elderly subjects (50 to 80 years old) who live at home and had a stroke more than 9 months prior to participation, who may also suffer from mild cognitive impairments and may be depressed, will be recruited. Their 8 caregivers will also be recruited at Kessler Foundation. Participants will train on the BrightBrainer system for 4 weeks in their home, doing a total of 20 rehabilitation sessions. Sessions will consist of playing therapeutic games using both the impaired and unimpaired arms. Sessions will progress in duration from 20 minutes to 40 minutes of actual play. Before and after the 4 weeks home therapy, participants will travel to the Kessler Foundation (West Orange, NJ) and undergo standardized motor, cognitive, and emotive clinical evaluations.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games | 20 sessions of playing therapeutic games using both arms while siting at a table at home. Arms hold either generic game controllers, or BrightBrainer therapeutic controllers. Sessions involve a variety of games that train motor and cognitive function in an integrative way. The games are rendered by the BrightBrainer system. Games adapt and are winnable, benefiting well-being (reducing depression). Each session may generate many hundreds of arm repetitions, finger movement and grasps, depending on session duration. Data on arm reach as well as game outcomes and vitals are uploaded to an secure server. These data allow researchers to remotely monitor compliance to protocol and longitudinal progress. Caregivers are present at each session, and provide feedback as well as subjective ratings of the system. |
Timeline
- Start date
- 2015-09-30
- Primary completion
- 2018-08-31
- Completion
- 2018-09-13
- First posted
- 2021-01-19
- Last updated
- 2021-07-21
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT04713384. Inclusion in this directory is not an endorsement.