Trials / Active Not Recruiting
Active Not RecruitingNCT07007026
Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults
The Effectiveness of an Immersive Virtual Reality Intervention on Physical Fitness, Balance, Fall Risk, Fear of Falling, Fatigue, and Quality of Life in Geriatric Individuals
- Status
- Active Not Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 44 (actual)
- Sponsor
- Eastern Mediterranean University · Academic / Other
- Sex
- All
- Age
- 65 Years
- Healthy volunteers
- Not accepted
Summary
To investigate the effectiveness of an immersive virtual reality intervention on physical fitness, balance, physical activity level, risk of falling, fear of falling, fatigue, and quality of life in older adults compared to an active control group (ACG).
Detailed description
This study aims to investigate the effects of virtual reality intervention on interrelated physical and psychosocial multidimensional parameters such as physical fitness, balance, fall risk, fear of falling, fatigue, and quality of life in older adults.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Immersive Virtual Reality | The intervention program was implemented over a period of eight weeks, with three ses-sions per week, each lasting 35 minutes. |
| OTHER | Traditional Home-based Exercises | The participants were instructed to adhere to the exercise program thrice weekly for a period of eight weeks. |
Timeline
- Start date
- 2024-12-01
- Primary completion
- 2025-03-20
- Completion
- 2025-05-30
- First posted
- 2025-06-05
- Last updated
- 2025-06-05
Locations
1 site across 1 country: Turkey (Türkiye)
Source: ClinicalTrials.gov record NCT07007026. Inclusion in this directory is not an endorsement.