Trials / Active Not Recruiting
Active Not RecruitingNCT06778785
Game-Based Digital Intervention for Depression in Adolescents
- Status
- Active Not Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 450 (actual)
- Sponsor
- Adai Technology (Beijing) Co., Ltd. · Academic / Other
- Sex
- All
- Age
- 10 Years – 18 Years
- Healthy volunteers
- Not accepted
Summary
The goal of this clinical trial is to evaluate the effectiveness of digital interventions in treating depression and anxiety in adolescents. The main question it aims to answer is: Can digital interventions effectively alleviate symptoms of depression and anxiety in adolescents? The trial will include a comparison group where researchers will compare the effects of the digital intervention to traditional health education methods to assess their relative efficacy. Participants will be asked to engage with the digital intervention platform for a period of two months.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Digital Intervention | game-based digital intervention app |
| BEHAVIORAL | Health Education | traditional health education app |
| OTHER | Personalization Algorithm | a proprietary algorithm that adaptively adjust the treatment module and parameters to personalize the treatment regime |
Timeline
- Start date
- 2024-04-17
- Primary completion
- 2024-12-30
- Completion
- 2025-07-01
- First posted
- 2025-01-16
- Last updated
- 2025-02-17
Locations
1 site across 1 country: China
Source: ClinicalTrials.gov record NCT06778785. Inclusion in this directory is not an endorsement.