Trials / Not Yet Recruiting
Not Yet RecruitingNCT06727786
Serious Game to Teach Opioid Overdose Response
Using a Serious Game to Teach People How to Recognize and Respond to Opioid Overdose
- Status
- Not Yet Recruiting
- Phase
- Phase 2
- Study type
- Interventional
- Enrollment
- 850 (estimated)
- Sponsor
- University of Nevada, Reno · Academic / Other
- Sex
- All
- Age
- 12 Years
- Healthy volunteers
- Accepted
Summary
This study evaluates the efficacy of a serious game to teach students how to recognize and respond to opioid overdose
Detailed description
This study uses an interactive realistic film depicting an opioid overdose to teach high school/middle school students how to recognize and respond to opioid overdose. The film features a person who finds their friend unresponsive, with evidence of opioid use. The unresponsive friend demonstrates signs of opioid overdose. The hero must recognize opioid overdose, administer naloxone (opioid antedote) and perform CPR. The film is made interactive by the narrator pausing the action of the film, and asking learners to answer questions/make choices. Efficacy is tested on the day of training, and 2-4 months later. Efficacy is measured by student ability to correctly administer naloxone to a manikin, perform CPR, and answer knowledge questions about opioid overdose. Other studied metrics include student engagement/enjoyment, attitudes/biases, and emotions created by the training. These will be tested through validated questionnaires.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Serious game training | A serious game featuring a dramatic/realistic film, pauses with questions for active learning, and practice administration of naloxone and performing CPR |
Timeline
- Start date
- 2026-02-01
- Primary completion
- 2026-12-01
- Completion
- 2027-12-01
- First posted
- 2024-12-11
- Last updated
- 2024-12-11
Source: ClinicalTrials.gov record NCT06727786. Inclusion in this directory is not an endorsement.