Trials / Recruiting
RecruitingNCT06437704
Effects of Brain Training Games on Cognitive Function and Quality of Life in MCI
The Effects of Brain Training Games on Cognitive Function and Quality of Life Among Older Adults With Mild Cognitive Impairment
- Status
- Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 44 (estimated)
- Sponsor
- Riphah International University · Academic / Other
- Sex
- All
- Age
- 50 Years – 80 Years
- Healthy volunteers
- Not accepted
Summary
The study aims to determine the effects of brain training games on cognitive function and Quality of life among older adults with MCI.
Detailed description
The study aims to determine the effects of brain training games on cognitive function and Quality of life among older adults with MCI.This study will assess the efficacy of Brain training games. Lumosity on the cognitive function and Quality of life among older adults with MCI .Beyond cognitive rehabilitation, this intervention holds promise as a cost-effective approach to delay, maintain, or even improve cognitive decline associated with the aging process.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Brain training game Lumosity | . Group A, the experimental group will be trained using five selected games i.e. Speed Match, Memory Matrix, Tidal treasure, Ebb and Flow and Lost in Migration from Lumosity for a period of 30 sessions , 30 min/ day over the span of 6 weeks. |
| OTHER | Simulation game simcity buildit | Group B, the active control will be trained for the same number of sessions using a simulation game, SimCity Build it, for a period of 30 sessions , 30 min/ day over the span of 6 weeks. |
Timeline
- Start date
- 2024-05-16
- Primary completion
- 2024-10-16
- Completion
- 2024-10-16
- First posted
- 2024-05-31
- Last updated
- 2024-05-31
Locations
1 site across 1 country: Pakistan
Source: ClinicalTrials.gov record NCT06437704. Inclusion in this directory is not an endorsement.