Trials / Completed
CompletedNCT06301555
Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 223 (actual)
- Sponsor
- Adai Technology (Beijing) Co., Ltd. · Academic / Other
- Sex
- All
- Age
- 18 Years – 60 Years
- Healthy volunteers
- Not accepted
Summary
Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Reinforcement learning algorithm powered cognitive and behavioral intervention | Reinforcement learning algorithm powered cognitive and behavioral intervention |
| BEHAVIORAL | cognitive and behavioral intervention | cognitive and behavioral intervention |
Timeline
- Start date
- 2023-11-01
- Primary completion
- 2024-01-01
- Completion
- 2024-02-01
- First posted
- 2024-03-08
- Last updated
- 2024-03-08
Locations
1 site across 1 country: China
Source: ClinicalTrials.gov record NCT06301555. Inclusion in this directory is not an endorsement.