Clinical Trials Directory

Trials / Completed

CompletedNCT06301555

Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
223 (actual)
Sponsor
Adai Technology (Beijing) Co., Ltd. · Academic / Other
Sex
All
Age
18 Years – 60 Years
Healthy volunteers
Not accepted

Summary

Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.

Conditions

Interventions

TypeNameDescription
BEHAVIORALReinforcement learning algorithm powered cognitive and behavioral interventionReinforcement learning algorithm powered cognitive and behavioral intervention
BEHAVIORALcognitive and behavioral interventioncognitive and behavioral intervention

Timeline

Start date
2023-11-01
Primary completion
2024-01-01
Completion
2024-02-01
First posted
2024-03-08
Last updated
2024-03-08

Locations

1 site across 1 country: China

Source: ClinicalTrials.gov record NCT06301555. Inclusion in this directory is not an endorsement.