Clinical Trials Directory

Trials / Recruiting

RecruitingNCT06049459

Novel Amblyopia Treatment With Virtual Reality Games

Novel Amblyopia Treatment With Dichoptic, Disparity-guided, Hand-Eye Coordination Enhanced, Serious, Virtual Reality Games

Status
Recruiting
Phase
N/A
Study type
Interventional
Enrollment
8 (estimated)
Sponsor
Marjean Kulp · Academic / Other
Sex
All
Age
5 Years – 17 Years
Healthy volunteers
Not accepted

Summary

The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is: Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone? Participants will each serve as their own control and complete: Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction

Conditions

Interventions

TypeNameDescription
DEVICEOptical CorrectionOptical correction (if needed)
DEVICETherapeutic Dichoptic Virtual Reality GamesVirtual Reality Game play for amblyopia treatment

Timeline

Start date
2024-03-14
Primary completion
2026-12-31
Completion
2026-12-31
First posted
2023-09-22
Last updated
2025-07-22

Locations

1 site across 1 country: United States

Regulatory

Source: ClinicalTrials.gov record NCT06049459. Inclusion in this directory is not an endorsement.