Trials / Recruiting
RecruitingNCT06049459
Novel Amblyopia Treatment With Virtual Reality Games
Novel Amblyopia Treatment With Dichoptic, Disparity-guided, Hand-Eye Coordination Enhanced, Serious, Virtual Reality Games
- Status
- Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 8 (estimated)
- Sponsor
- Marjean Kulp · Academic / Other
- Sex
- All
- Age
- 5 Years – 17 Years
- Healthy volunteers
- Not accepted
Summary
The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is: Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone? Participants will each serve as their own control and complete: Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Optical Correction | Optical correction (if needed) |
| DEVICE | Therapeutic Dichoptic Virtual Reality Games | Virtual Reality Game play for amblyopia treatment |
Timeline
- Start date
- 2024-03-14
- Primary completion
- 2026-12-31
- Completion
- 2026-12-31
- First posted
- 2023-09-22
- Last updated
- 2025-07-22
Locations
1 site across 1 country: United States
Regulatory
- FDA-regulated device study
Source: ClinicalTrials.gov record NCT06049459. Inclusion in this directory is not an endorsement.