Trials / Completed
CompletedNCT05697627
Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 31 (actual)
- Sponsor
- University of Michigan · Academic / Other
- Sex
- All
- Age
- 9 Years – 17 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.
Detailed description
The primary study investigator acknowledges contributions from Kate Fitzgerald, Emily Bilek, Christopher Monk, and Adriene Beltz.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Computerized cognitive training (CCT) using EndeavorRx | The EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks |
Timeline
- Start date
- 2023-05-03
- Primary completion
- 2024-07-01
- Completion
- 2024-08-05
- First posted
- 2023-01-26
- Last updated
- 2025-06-18
- Results posted
- 2025-06-18
Locations
1 site across 1 country: United States
Regulatory
- FDA-regulated device study
Source: ClinicalTrials.gov record NCT05697627. Inclusion in this directory is not an endorsement.