Clinical Trials Directory

Trials / Completed

CompletedNCT05697627

Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
31 (actual)
Sponsor
University of Michigan · Academic / Other
Sex
All
Age
9 Years – 17 Years
Healthy volunteers
Not accepted

Summary

The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.

Detailed description

The primary study investigator acknowledges contributions from Kate Fitzgerald, Emily Bilek, Christopher Monk, and Adriene Beltz.

Conditions

Interventions

TypeNameDescription
DEVICEComputerized cognitive training (CCT) using EndeavorRxThe EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks

Timeline

Start date
2023-05-03
Primary completion
2024-07-01
Completion
2024-08-05
First posted
2023-01-26
Last updated
2025-06-18
Results posted
2025-06-18

Locations

1 site across 1 country: United States

Regulatory

Source: ClinicalTrials.gov record NCT05697627. Inclusion in this directory is not an endorsement.