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Trials / Active Not Recruiting

Active Not RecruitingNCT05620173

Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)

'Validation and Development of New Dichoptic VR-gaming Method to Treat Childhood Amblyopia; Vedea Amblyopia Therapy (VAT)

Status
Active Not Recruiting
Phase
N/A
Study type
Interventional
Enrollment
74 (estimated)
Sponsor
Vedea Healthware BV · Industry
Sex
All
Age
4 Years – 10 Years
Healthy volunteers
Not accepted

Summary

The purpose of this clinical study is to validate the effectiveness of the Vedea Amblyopia Therapy (VAT) as a treatment for children with lazy eye. The main question it aims to answer is to prove that the VAT is as effective or more effective than the current gold standard for treating children with lazy eye. This is occlusion therapy by patching the dominant eye. Participants will play VR-games specifically designed for children with lazy eye for 30 minutes per day, 5 days per week for 16 weeks. This group of children will be compared to children that undergo regular occlusion therapy to see how both treatments options compare.

Conditions

Interventions

TypeNameDescription
DEVICEVedea Amblyopia Therapy (VAT)Children will use the VAT for 5 days per week, 30 minutes per day. They play VR-games using a VR-headset, which content is optimized for dichoptic training.
DEVICEOcclusion therapyChildren are given an eye patch to occlude their dominant eye with for a prescribed number of hours per day. This may typically range anywhere between 2-8 hours per day, depending on the severity of the amblyopia.

Timeline

Start date
2023-02-22
Primary completion
2024-12-01
Completion
2024-12-01
First posted
2022-11-17
Last updated
2024-07-15

Locations

2 sites across 1 country: Netherlands

Source: ClinicalTrials.gov record NCT05620173. Inclusion in this directory is not an endorsement.