Clinical Trials Directory

Trials / Unknown

UnknownNCT05443542

VIrtual Reality in Cognitive Rehabilitation of Processing Speed for Persons With ABI

Virtual Reality in Cognitive Rehabilitation of Processing Speed for Persons With Acquired Brain Injury

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
100 (estimated)
Sponsor
Sunnaas Rehabilitation Hospital · Academic / Other
Sex
All
Age
18 Years – 65 Years
Healthy volunteers
Not accepted

Summary

One hundred participants with acquired brain injury (ABI) will be included in a randomized controlled trial, with one group playing a commercially available VR game and the control group doing activities in their everyday as cognitive training. The trial aims to investigate how VR can affect processing speed in the ABI population, and if these effects can transfer into everyday activities. The training will be performed in the participants homes, with assistance provided by the project group via phone or video conference. The training period will last five weeks. Participant's cognitive functions will be measured with questionnaires and neuropsychological tests at the start of the training period, at the end of training and sixteen weeks after the start of the intervention. In depth experiences with VR as a training method will be gathered through performing focus group interviews with some of the participants from the VR group, in addition to self-reported questionnaires from all the participants.

Detailed description

A randomized controlled trial (RCT) will be conducted where the experimental intervention is playing a commercial VR game. The VR group will follow a training regime of a 30 min VR session five times per week for 5 weeks. The control group will carry on with treatment as usual, in addition, participants will receive an information booklet covering cognitive training in everyday life. Baseline and outcome measures in terms of neuropsychological assessment and questionnaires will be performed at baseline (T1), at the end of the intervention period (T2) and at the 16-week follow-up (T3). The VR group will train with a rhythm VR game that is considered as a good candidate for basic training of the multifaceted aspects of attention including speed of information processing, selection, sustained attention, shifting/dividing of attention, and working memory. The VR game is selected on the grounds of clinical experience with VR training of processing speed, attention and working memory, and is also suggested in research as suitable games for cognitive rehabilitation.

Conditions

Interventions

TypeNameDescription
DEVICEVirtual RealityGame to be played is a commercially available VR game
OTHERControl interventionSodoku, crossword puzzles

Timeline

Start date
2022-09-15
Primary completion
2023-12-01
Completion
2024-12-01
First posted
2022-07-05
Last updated
2022-11-08

Locations

1 site across 1 country: Norway

Source: ClinicalTrials.gov record NCT05443542. Inclusion in this directory is not an endorsement.

VIrtual Reality in Cognitive Rehabilitation of Processing Speed for Persons With ABI (NCT05443542) · Clinical Trials Directory