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UnknownNCT05379764

VR Embodiment for Stress Evaluation in a Return to Work Simulation

A Randomized Controlled Single Blind Parallel Study, Evaluating Embodiment in a VR Scenario Designed to Elicit Stress in a Return to Work E-vironment.

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
40 (estimated)
Sponsor
Clinique Saint-Jean, Bruxelles · Academic / Other
Sex
All
Age
18 Years – 65 Years
Healthy volunteers
Accepted

Summary

Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout. The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.

Conditions

Interventions

TypeNameDescription
OTHEREmbodimentEmbodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
OTHERObservationThe person is looking at the VR scenario as if s/he was looking at a TV

Timeline

Start date
2022-06-01
Primary completion
2022-08-01
Completion
2022-11-01
First posted
2022-05-18
Last updated
2022-05-18

Source: ClinicalTrials.gov record NCT05379764. Inclusion in this directory is not an endorsement.

VR Embodiment for Stress Evaluation in a Return to Work Simulation (NCT05379764) · Clinical Trials Directory