Clinical Trials Directory

Trials / Completed

CompletedNCT05290103

Promoting Early Adolescent Non-smoking With a Game Intervention Supporting Self-efficacy

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
781 (actual)
Sponsor
University of Turku · Academic / Other
Sex
All
Age
10 Years – 13 Years
Healthy volunteers
Accepted

Summary

This intervention study evaluates the effectiveness of a digital game intervention supporting smoking refusal self-efficacy among early adolescents (10-13 y). The participants are randomly allocated to two groups: the experimental group that receives the digital game intervention, and the control group that receives no intervention.

Conditions

Interventions

TypeNameDescription
BEHAVIORALGame interventionGame intervention consists of 15-30 minutes digital health game playing at school and 2 weeks free usage of the digital health game during free time. In addition, after the 2 weeks period of game playing, 30-minute debriefing sessions with a research are held. The digital health game includes visualized elements with sound effects that aim at increasing understanding about the consequences of tobacco product use and supporting refusal skills. The health game includes different mini-games and also textual information. The debriefing sessions with a researcher include small group and group discussions about the themes presented in the game. A researcher leads and teachers facilitate the discussions. The debriefing sessions aim to connect the game experience with daily life situations.

Timeline

Start date
2022-02-01
Primary completion
2022-06-05
Completion
2022-06-05
First posted
2022-03-22
Last updated
2023-05-10

Locations

1 site across 1 country: Finland

Source: ClinicalTrials.gov record NCT05290103. Inclusion in this directory is not an endorsement.