Trials / Completed
CompletedNCT05290103
Promoting Early Adolescent Non-smoking With a Game Intervention Supporting Self-efficacy
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 781 (actual)
- Sponsor
- University of Turku · Academic / Other
- Sex
- All
- Age
- 10 Years – 13 Years
- Healthy volunteers
- Accepted
Summary
This intervention study evaluates the effectiveness of a digital game intervention supporting smoking refusal self-efficacy among early adolescents (10-13 y). The participants are randomly allocated to two groups: the experimental group that receives the digital game intervention, and the control group that receives no intervention.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Game intervention | Game intervention consists of 15-30 minutes digital health game playing at school and 2 weeks free usage of the digital health game during free time. In addition, after the 2 weeks period of game playing, 30-minute debriefing sessions with a research are held. The digital health game includes visualized elements with sound effects that aim at increasing understanding about the consequences of tobacco product use and supporting refusal skills. The health game includes different mini-games and also textual information. The debriefing sessions with a researcher include small group and group discussions about the themes presented in the game. A researcher leads and teachers facilitate the discussions. The debriefing sessions aim to connect the game experience with daily life situations. |
Timeline
- Start date
- 2022-02-01
- Primary completion
- 2022-06-05
- Completion
- 2022-06-05
- First posted
- 2022-03-22
- Last updated
- 2023-05-10
Locations
1 site across 1 country: Finland
Source: ClinicalTrials.gov record NCT05290103. Inclusion in this directory is not an endorsement.