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UnknownNCT05143385

Efficacy of Recreational-therapeutic Use of Video Games on the Emotional State of Stroke Patients

Randomized Clinical Trial: Efficacy of Recreational-therapeutic Use of Video Games on the Emotional State of Stroke Patients

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
94 (estimated)
Sponsor
Hospital San Carlos, Madrid · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Not accepted

Summary

According to the latest published literature reviews, stroke patients have a prevalence of 19.5% of minor depression and 21.7% of major depression. Furthermore, the loss of autonomy is the most strongly correlated variable in these emotional disorders. In addition, emotional disturbances - in particular anxiety, sadness, crying, and anhedonia - are interpreted as natural reactions to the loss of physical capacity. Along these lines, it has been shown that the use of Virtual Reality (VR) as a co-adjuvant therapy of neuro-rehabilitation in stroke patients with emotional disorders decreases the incidence of these disorders.

Detailed description

. Primary objective \- To evaluate the impact on mood, anxiety and depression in patients admitted to neurorehabilitation units after the use of non-immersive virtual reality with the Nintento Switch device in their rehabilitation treatment. Secondary objectives * To describe the emotional state of patients before the use of non-immersive virtual therapy in their rehabilitation. * To describe the emotional state of patients after the use of virtual reality in their rehabilitation. * To compare the emotional state of patients before and after the implementation of virtual therapy in their rehabilitation. * To describe the emotional state of patients who have not used non-immersive virtual reality in their rehabilitation by choice. * To evaluate the efficacy of the involvement of the use of virtual reality therapy in patients with altered emotional state.

Conditions

Interventions

TypeNameDescription
OTHERVirtual reality* Those patients who are randomly assigned as the intervention group will be given an explanatory session on the use of the video game console, controllers and game accessories. * The intervention will begin 15 calendar days after admission. * The intervention will be carried out once a week with a duration of 20 minutes with one of the games chosen by the patient together with the physiotherapist. * The end of the intervention will be until the patient is discharged from hospital, with a minimum of four sessions completed in order to participate in the study. * The intervention will be carried out with an average of six sessions in each patient, including in the study those who perform a minimum of four sessions. However, the interventions will continue until hospital discharge. * After completion of the clinical trial, a registry table will be drawn up quantifying the number of sessions for each patient and the type of session:

Timeline

Start date
2021-10-11
Primary completion
2022-04-30
Completion
2023-12-31
First posted
2021-12-03
Last updated
2023-08-21

Locations

2 sites across 1 country: Spain

Source: ClinicalTrials.gov record NCT05143385. Inclusion in this directory is not an endorsement.