Trials / Unknown
UnknownNCT05143385
Efficacy of Recreational-therapeutic Use of Video Games on the Emotional State of Stroke Patients
Randomized Clinical Trial: Efficacy of Recreational-therapeutic Use of Video Games on the Emotional State of Stroke Patients
- Status
- Unknown
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 94 (estimated)
- Sponsor
- Hospital San Carlos, Madrid · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Not accepted
Summary
According to the latest published literature reviews, stroke patients have a prevalence of 19.5% of minor depression and 21.7% of major depression. Furthermore, the loss of autonomy is the most strongly correlated variable in these emotional disorders. In addition, emotional disturbances - in particular anxiety, sadness, crying, and anhedonia - are interpreted as natural reactions to the loss of physical capacity. Along these lines, it has been shown that the use of Virtual Reality (VR) as a co-adjuvant therapy of neuro-rehabilitation in stroke patients with emotional disorders decreases the incidence of these disorders.
Detailed description
. Primary objective \- To evaluate the impact on mood, anxiety and depression in patients admitted to neurorehabilitation units after the use of non-immersive virtual reality with the Nintento Switch device in their rehabilitation treatment. Secondary objectives * To describe the emotional state of patients before the use of non-immersive virtual therapy in their rehabilitation. * To describe the emotional state of patients after the use of virtual reality in their rehabilitation. * To compare the emotional state of patients before and after the implementation of virtual therapy in their rehabilitation. * To describe the emotional state of patients who have not used non-immersive virtual reality in their rehabilitation by choice. * To evaluate the efficacy of the involvement of the use of virtual reality therapy in patients with altered emotional state.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Virtual reality | * Those patients who are randomly assigned as the intervention group will be given an explanatory session on the use of the video game console, controllers and game accessories. * The intervention will begin 15 calendar days after admission. * The intervention will be carried out once a week with a duration of 20 minutes with one of the games chosen by the patient together with the physiotherapist. * The end of the intervention will be until the patient is discharged from hospital, with a minimum of four sessions completed in order to participate in the study. * The intervention will be carried out with an average of six sessions in each patient, including in the study those who perform a minimum of four sessions. However, the interventions will continue until hospital discharge. * After completion of the clinical trial, a registry table will be drawn up quantifying the number of sessions for each patient and the type of session: |
Timeline
- Start date
- 2021-10-11
- Primary completion
- 2022-04-30
- Completion
- 2023-12-31
- First posted
- 2021-12-03
- Last updated
- 2023-08-21
Locations
2 sites across 1 country: Spain
Source: ClinicalTrials.gov record NCT05143385. Inclusion in this directory is not an endorsement.