Clinical Trials Directory

Trials / Completed

CompletedNCT04977232

Adjunctive Game Intervention for Anhedonia in MDD Patients

Game Intervention as Adjunct Therapy for Anhedonia in Patients With Major Depressive Disorder

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
50 (actual)
Sponsor
Central South University · Academic / Other
Sex
All
Age
18 Years – 60 Years
Healthy volunteers
Not accepted

Summary

This is a pilot study using game intervention as an adjuvant treatment, to evaluate the effect of the video game on anhedonia and associated functional change of brain in patients with depression. Participants will be randomized to Experimental group receiving a 8-week treatment of antidepressant drugs and game intervention, or Control group receiving a 8-week treatment of antidepressant drugs. Magnetic resonance imaging scanning and assessment of clinical characteristics and cognitive function were conducted before and after the intervention.

Detailed description

Depression is a serious mental health problem that affects millions of people globally. Anhedonia, a core symptom of depression, is the loss of pleasure or interest in enjoyable activities. The presence of anhedonia is a risk factor of poor outcome of depression. Although some patients reach remission after treatment, anhedonia still persists as a residual symptom. It is generally believed that the frontal-striatal pathway plays an important role in the reward system of brain in patients with depression. The mechanism of anhedonia is closely related to the function of the brain's reward system dopamine. There have been some research showed benefits of playing video games on brain. Video games can modulate negative emotions and increase positive feelings. Previous studies have confirmed that playing games will activate the release of dopamine in striatum. "Dancing Line" is a commercial music game. Participants need to change the direction of target according to the music by tapping the screen and manage to finish the routes and get the gems along the route as much as possible. Sometimes the view of participants would change during the game. The game is simple for participants to pick up and there is no need for prior gaming experience. The main purpose of the study is to explore the effect of game as an adjuvant treatment on anhedonia, depressive symptoms, cognitive function and associated functional change of brain in patients with depression.

Conditions

Interventions

TypeNameDescription
DRUGEscitalopramSelective serotonin reuptake inhibitors (SSRI) were most commonly used first line pharmacotherapy for depression.
BEHAVIORALGame interventionParticipants will be instructed to play the commercial video game for about 30-60 minutes at least three times per week.

Timeline

Start date
2021-09-09
Primary completion
2022-12-31
Completion
2022-12-31
First posted
2021-07-26
Last updated
2024-08-21

Locations

1 site across 1 country: China

Source: ClinicalTrials.gov record NCT04977232. Inclusion in this directory is not an endorsement.