Trials / Completed
CompletedNCT04196686
Ice Immersion Using Virtual Reality & Augmented Reality
Evaluating the Effectiveness of Immersive Technologies, Virtual Reality and Augmented Reality, to Increase Pain Threshold During Ice Immersion.
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 185 (actual)
- Sponsor
- Stanford University · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Accepted
Summary
The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | VR/AR | VR/AR headset with either passive or active content such as playing a game or watching a movie |
| OTHER | Ice Bath | Participants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds. |
Timeline
- Start date
- 2019-07-24
- Primary completion
- 2021-03-04
- Completion
- 2021-03-04
- First posted
- 2019-12-12
- Last updated
- 2022-03-25
- Results posted
- 2022-03-25
Locations
1 site across 1 country: United States
Regulatory
- FDA-regulated device study
Source: ClinicalTrials.gov record NCT04196686. Inclusion in this directory is not an endorsement.