Clinical Trials Directory

Trials / Completed

CompletedNCT04196686

Ice Immersion Using Virtual Reality & Augmented Reality

Evaluating the Effectiveness of Immersive Technologies, Virtual Reality and Augmented Reality, to Increase Pain Threshold During Ice Immersion.

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
185 (actual)
Sponsor
Stanford University · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Accepted

Summary

The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.

Conditions

Interventions

TypeNameDescription
DEVICEVR/ARVR/AR headset with either passive or active content such as playing a game or watching a movie
OTHERIce BathParticipants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

Timeline

Start date
2019-07-24
Primary completion
2021-03-04
Completion
2021-03-04
First posted
2019-12-12
Last updated
2022-03-25
Results posted
2022-03-25

Locations

1 site across 1 country: United States

Regulatory

Source: ClinicalTrials.gov record NCT04196686. Inclusion in this directory is not an endorsement.