Clinical Trials Directory

Trials / Completed

CompletedNCT03830372

"VRTierOne" as a Method Supporting the Post-stroke Rehabilitation

Evaluation of the Effectiveness of the "VRTierOne" Virtual Therapeutic Game as a Method Supporting the Post-stroke Rehabilitation

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
39 (actual)
Sponsor
Wroclaw University of Health and Sport Sciences · Academic / Other
Sex
All
Age
55 Years – 75 Years
Healthy volunteers
Not accepted

Summary

Thanks to using VR googles and the phenomenon of total immersion "VR Tier One" allows to completely separate the patient from the hospital environment, provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or, in another part of the game, it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.

Detailed description

The goals of the project: 1. The evaluation of the influence of virtual therapeutic game on the mood and wellbeing of the patients undergoing post-stroke rehabilitation. 2. The evaluation of the influence of virtual therapeutic game on the acceptance of the illness and self-efficacy assessment of the patients undergoing post-stroke rehabilitation. 3. The evaluation of the influence of virtual therapeutic game on the effectiveness of post-stroke rehabilitation process in relation to locomotive function as well as basic and instrumental activities of daily living. 4. The analysis of possible side effects appearing while using virtual reality therapy.

Conditions

Interventions

TypeNameDescription
DEVICEVR Tier One10 sessions of 20 minutes virtual terapeutic game Thanks to using VR googles and the phenomenon of total immersion VR Tier One terapy game allows to completely separate the patient from the hospital environment and provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.
OTHERControl10 sessions of 20 minutes of Schultz Autogenic Training

Timeline

Start date
2019-05-06
Primary completion
2020-04-03
Completion
2020-04-03
First posted
2019-02-05
Last updated
2020-06-23

Locations

3 sites across 2 countries: Italy, Poland

Source: ClinicalTrials.gov record NCT03830372. Inclusion in this directory is not an endorsement.