Trials / Completed
CompletedNCT03830372
"VRTierOne" as a Method Supporting the Post-stroke Rehabilitation
Evaluation of the Effectiveness of the "VRTierOne" Virtual Therapeutic Game as a Method Supporting the Post-stroke Rehabilitation
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 39 (actual)
- Sponsor
- Wroclaw University of Health and Sport Sciences · Academic / Other
- Sex
- All
- Age
- 55 Years – 75 Years
- Healthy volunteers
- Not accepted
Summary
Thanks to using VR googles and the phenomenon of total immersion "VR Tier One" allows to completely separate the patient from the hospital environment, provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or, in another part of the game, it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.
Detailed description
The goals of the project: 1. The evaluation of the influence of virtual therapeutic game on the mood and wellbeing of the patients undergoing post-stroke rehabilitation. 2. The evaluation of the influence of virtual therapeutic game on the acceptance of the illness and self-efficacy assessment of the patients undergoing post-stroke rehabilitation. 3. The evaluation of the influence of virtual therapeutic game on the effectiveness of post-stroke rehabilitation process in relation to locomotive function as well as basic and instrumental activities of daily living. 4. The analysis of possible side effects appearing while using virtual reality therapy.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | VR Tier One | 10 sessions of 20 minutes virtual terapeutic game Thanks to using VR googles and the phenomenon of total immersion VR Tier One terapy game allows to completely separate the patient from the hospital environment and provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms. |
| OTHER | Control | 10 sessions of 20 minutes of Schultz Autogenic Training |
Timeline
- Start date
- 2019-05-06
- Primary completion
- 2020-04-03
- Completion
- 2020-04-03
- First posted
- 2019-02-05
- Last updated
- 2020-06-23
Locations
3 sites across 2 countries: Italy, Poland
Source: ClinicalTrials.gov record NCT03830372. Inclusion in this directory is not an endorsement.