Clinical Trials Directory

Trials / Completed

CompletedNCT03799042

The Use of Virtual Reality (VR) and the Change in Emotion in Hong Kong Elders

The Use of Virtual Reality (VR) and the Change in Emotional State in Hong Kong Elders

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
236 (actual)
Sponsor
Chinese University of Hong Kong · Academic / Other
Sex
All
Age
50 Years – 99 Years
Healthy volunteers
Accepted

Summary

Virtual Reality (VR) is a technology that combines virtual technology and real-world scenario. In recent years, more and more neuroscience and psychology scientists utilised VR technology in their research. In Hong Kong, many of the community-dwelling elders are immobile. Long-term homestay may negatively affect the emotional state. Measuring the emotional change after administration of VR may prove it as an alternative tool for emotion intervention. The primary objective is to compare the improvement in the emotional changes between intergeneration interaction and the use of VR technology. The secondary objective is to evaluate the side effect after using VR technology. This is a randomized, open label-controlled trial with a crossover design. The subject will be randomized in a ratio of 1:1 into two different intervention groups, the VR group and the Intergeneration Interaction group. After 2 weeks of washout period, the VR group will receive Intergeneration Interaction and vice versa. The intervention phases last approximately 2 hours. The change in the emotional state will be assessed using the Positive and Negative Affect Scale. Any adverse event that causes by the VR will be recorded using the Simulator Sickness Questionnaire(SSQ). This trial is the first study in Hong Kong to investigate the change of emotional state after the administration of VR technology, targeting community-dwelling elders in Hong Kong.

Conditions

Interventions

TypeNameDescription
DEVICEVirtual RealitySubjects will wear a 3D glass and watch 3D pictures (or video) of landscapes or tourist sites in Hong Kong.
BEHAVIORALInter-generation interactionSecondary school student will play games and chats with secondary school students. Games involve identifying famous landscapes or tourist sites in Hong Kong

Timeline

Start date
2018-08-01
Primary completion
2018-09-30
Completion
2018-09-30
First posted
2019-01-10
Last updated
2019-01-10

Locations

1 site across 1 country: Hong Kong

Source: ClinicalTrials.gov record NCT03799042. Inclusion in this directory is not an endorsement.