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UnknownNCT03767985

Patching or Gaming as Amblyopia Treatment?

A Randomised Clinical Trial Objectively Comparing the Effect of Patching Therapy With Video Gaming for Amblyopia

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
124 (estimated)
Sponsor
Erasmus Medical Center · Academic / Other
Sex
All
Age
4 Years – 55 Years
Healthy volunteers
Not accepted

Summary

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.

Detailed description

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. The standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular. The rationale behind these games is by using dichoptic stimulation, with the contrast of the stimuli presented to the good eye reduced to match the appearance of the same stimuli when shown to the amblyopic eye, suppression can be alleviated. The many studies now conducted, demonstrate improvement in visual acuity with the games, the effect however is limited, but the rate of improvement is higher. In these studies, prescribed patching-time was compared to realised game-time. We have demonstrated in multiple studies that electronically measured compliance is low: on average only 50%. In this study we aim to compare the effect of patching therapy, using the ODM to objectively measure compliance, with the effect of a novel dichoptic action video game in children as well as in adults. In addition, the adult participants will undergo fMRI scans to document any changes in the visual cortex before and after either therapy.

Conditions

Interventions

TypeNameDescription
OTHERDichoptic video game therapyDichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.
OTHEROcclusion therapyOcclusion therapy for 2 hours per day, 7 days a week

Timeline

Start date
2017-12-18
Primary completion
2020-06-24
Completion
2021-12-31
First posted
2018-12-07
Last updated
2021-08-25

Locations

1 site across 1 country: Netherlands

Source: ClinicalTrials.gov record NCT03767985. Inclusion in this directory is not an endorsement.