Clinical Trials Directory

Trials / Terminated

TerminatedNCT01305278

The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

Status
Terminated
Phase
N/A
Study type
Interventional
Enrollment
7 (actual)
Sponsor
University Health Network, Toronto · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Not accepted

Summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Detailed description

None required

Conditions

Interventions

TypeNameDescription
OTHERUse of Nintendo Wii Balance Gaming systemUse of Nintendo Wii Balance Gaming system

Timeline

Start date
2011-03-01
Primary completion
2016-06-01
Completion
2016-06-01
First posted
2011-02-28
Last updated
2016-10-27

Locations

1 site across 1 country: Canada

Source: ClinicalTrials.gov record NCT01305278. Inclusion in this directory is not an endorsement.