Trials / Completed
CompletedNCT01223716
An Active Approach to Treat Amblyopia: Video Game Play
Does Video Game Play Induce Plasticity in the Visual System of Adults With Amblyopia?
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 20 (actual)
- Sponsor
- University of California, Berkeley · Academic / Other
- Sex
- All
- Age
- 5 Years – 75 Years
- Healthy volunteers
- Accepted
Summary
Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in adults with amblyopia.
Detailed description
Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. Our previous findings (see CITATIONS) show that the adult amblyopic brain is still plastic and malleable, suggesting that active approach is potential useful in treating amblyopia. The goal of this project is to assess the limits and mechanisms of neural plasticity in amblyopic spatial vision. This study uses psychophysical measures to study neural plasticity in adults with amblyopia. Research participants will be asked to play video games with the amblyopic eye for a period of time. A range of visual functions will be monitored during the course of treatment.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Perceptual learning | Research participants will be asked to practice a visual discrimination task (e.g. position acuity, contrast sensitivity, stereoacuity etc) in our laboratory for a period of time (2 hrs/day, 5 days/week). |
| BEHAVIORAL | Video Game | Research participants will be asked to play "off-the-shelf" video games in our laboratory for a period of time (2 hrs/day, 5 days/week). |
| BEHAVIORAL | Crossover (Occlusion therapy + Video Game) | Phase 1. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks). Phase 2. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks). |
Timeline
- Start date
- 2004-12-01
- Primary completion
- 2009-12-01
- Completion
- 2009-12-01
- First posted
- 2010-10-19
- Last updated
- 2016-05-17
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT01223716. Inclusion in this directory is not an endorsement.