Clinical Trials Directory

Trials / Completed

CompletedNCT01223716

An Active Approach to Treat Amblyopia: Video Game Play

Does Video Game Play Induce Plasticity in the Visual System of Adults With Amblyopia?

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
20 (actual)
Sponsor
University of California, Berkeley · Academic / Other
Sex
All
Age
5 Years – 75 Years
Healthy volunteers
Accepted

Summary

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in adults with amblyopia.

Detailed description

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. Our previous findings (see CITATIONS) show that the adult amblyopic brain is still plastic and malleable, suggesting that active approach is potential useful in treating amblyopia. The goal of this project is to assess the limits and mechanisms of neural plasticity in amblyopic spatial vision. This study uses psychophysical measures to study neural plasticity in adults with amblyopia. Research participants will be asked to play video games with the amblyopic eye for a period of time. A range of visual functions will be monitored during the course of treatment.

Conditions

Interventions

TypeNameDescription
BEHAVIORALPerceptual learningResearch participants will be asked to practice a visual discrimination task (e.g. position acuity, contrast sensitivity, stereoacuity etc) in our laboratory for a period of time (2 hrs/day, 5 days/week).
BEHAVIORALVideo GameResearch participants will be asked to play "off-the-shelf" video games in our laboratory for a period of time (2 hrs/day, 5 days/week).
BEHAVIORALCrossover (Occlusion therapy + Video Game)Phase 1. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks). Phase 2. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks).

Timeline

Start date
2004-12-01
Primary completion
2009-12-01
Completion
2009-12-01
First posted
2010-10-19
Last updated
2016-05-17

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT01223716. Inclusion in this directory is not an endorsement.