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RecruitingNCT07423702

Effectiveness of Digital Game-Based Learning in Teaching Surgical Site Infection Prevention to Nursing Students

Effectiveness of Digital Game-Based Learning for Teaching Surgical Site Infection Prevention Interventions: A Mixed-Methods Randomized Controlled Trial

Status
Recruiting
Phase
N/A
Study type
Interventional
Enrollment
88 (estimated)
Sponsor
hatice akaltun · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Accepted

Summary

This study aims to evaluate the effectiveness of digital game-based learning in teaching evidence-based surgical site infection prevention interventions to second-year nursing students. Using a mixed-methods randomized controlled design, students will be assigned to either a digital game-based learning group or a traditional theoretical education group. Quantitative outcomes will assess changes in students' knowledge levels and cognitive load across three measurement points (baseline, 4-week post-intervention, and 8-week follow-up). In addition, qualitative data will be collected through semi-structured interviews with students in the intervention group to explore their learning experiences and perceptions of the digital learning approach. The findings of this study are expected to contribute to evidence-based educational strategies in nursing education, particularly in the teaching of surgical site infection prevention.

Detailed description

This mixed-methods randomized controlled trial is designed to compare the effectiveness of digital game-based learning with traditional theoretical education in teaching surgical site infection prevention interventions to second-year nursing students. Participants will be randomly assigned to either an intervention group receiving digital game-based learning or a control group receiving instructor-led theoretical education based on current guidelines. Quantitative data will be collected using a three-time-point measurement design, including baseline assessment, a post-intervention assessment at the 4th week, and a follow-up assessment at the 8th week to evaluate knowledge retention and cognitive load associated with the learning process. To complement the quantitative findings, a qualitative component will be conducted with students from the digital game-based learning group. Semi-structured interviews will be used to explore students' experiences, perceived benefits, and challenges related to the digital learning intervention. Qualitative data will be analyzed using thematic analysis. By integrating quantitative and qualitative data, this study aims to provide a comprehensive evaluation of digital game-based learning as an innovative educational approach for teaching surgical site infection prevention in nursing education.

Conditions

Interventions

TypeNameDescription
BEHAVIORALDigital Game-Based LearningThe intervention consists of a digital game-based learning application developed to support the teaching of evidence-based surgical site infection prevention interventions. The digital game includes interactive learning activities designed to enhance engagement and reinforce key prevention principles in nursing education.
BEHAVIORALTraditional Theoretical EducationThe intervention consists of traditional instructor-led theoretical education on surgical site infection prevention delivered using standard teaching methods routinely applied in undergraduate nursing education.

Timeline

Start date
2026-02-16
Primary completion
2026-04-01
Completion
2026-05-01
First posted
2026-02-20
Last updated
2026-02-23

Locations

1 site across 1 country: Turkey (Türkiye)

Source: ClinicalTrials.gov record NCT07423702. Inclusion in this directory is not an endorsement.