Trials / Active Not Recruiting
Active Not RecruitingNCT07388134
Virtual Reality Based High-intensity Interval Training in Chronic Low Back Pain
Effects of Virtual Reality Based High-intensity Interval Training in Chronic Low Back Pain
- Status
- Active Not Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 52 (estimated)
- Sponsor
- Universidad de Granada · Academic / Other
- Sex
- All
- Age
- 18 Years – 65 Years
- Healthy volunteers
- Not accepted
Summary
One of the most prevalent causes of pain on a global scale is chronic musculoskeletal pain. Low back pain is a prevalent manifestation of chronic musculoskeletal pain. There are a wide vary of no pharmacologic treatment for chronic pain. From a physiotherapy perspective, the chronic pain management should be oriented towards increasing the self-management of people with chronic pain. The management components in question are therapeutic exercise and education. High-intensity interval training (HIIT) is a novel therapeutic exercise strategy that has been shown to reduce pain and disability in chronic low back pain. It is a hopeful strategy to enhance motivation to treatment. Pain neuroscience education (PNE) has also been demonstrated to enhance pain and disability in chronic low back pain. Finally, virtual reality (VR) has been demonstrated to be effective in the chronic low back pain management. Despite the benefits mentioned in these three therapies being isolated, there are no studies that have compared VR-based HIIT (VR-HIIT) with PNE in chronic low back pain. The use of these interventions may increase the intervention benefits. The investigators hypothesise that VR-HIIT with PNE can reduce pain intensity, enhance fear of movement and improve motivation for treatment in chronic low back pain. Therefore, the aim of this study is to evaluate the effects of VR-HIIT with PNE in chronic low back pain.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Virtual reality based high intensity interval training (VR-HIIT) group | A single session of 70-90 minutes. * Pain neuroscience education * VR-HIIT. HIIT session will follow the outline: warm-up and HIIT. VR component will be carried out with the Nintendo Switch. |
| OTHER | High intensity interval training (HIIT) group | A single session of 70-90 minutes. * Pain neuroscience education * HIIT. HIIT session will follow the outline: warm-up and HIIT. |
Timeline
- Start date
- 2026-02-09
- Primary completion
- 2026-06-30
- Completion
- 2026-06-30
- First posted
- 2026-02-04
- Last updated
- 2026-02-20
Locations
1 site across 1 country: Spain
Source: ClinicalTrials.gov record NCT07388134. Inclusion in this directory is not an endorsement.