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Not Yet RecruitingNCT07387835

Rhythm-Based Stabilization Training in Video Gamers

The Effect of Rhythm-Based Stabilization Training on Scapular Control, Upper Extremity Performance, and Range of Motion in Video Gamers.

Status
Not Yet Recruiting
Phase
N/A
Study type
Interventional
Enrollment
42 (estimated)
Sponsor
Istinye University · Academic / Other
Sex
All
Age
18 Years – 35 Years
Healthy volunteers
Accepted

Summary

This study aims to evaluate the effectiveness of a 4-week rhythm-based stabilization exercise protocol for professional video gamers diagnosed with scapular dyskinesis. Participants will undergo a structured exercise program consisting of 6 specific scapular stabilization exercises. These exercises will be performed on both stable surfaces (such as a treatment table or wall) and unstable surfaces (such as Swiss balls) to challenge neuromuscular control. The primary goal is to determine how this combined approach affects scapular control, upper extremity functional performance, and joint range of motion. Data will be collected through clinical assessments before and after the 4-week intervention to measure improvements in scapular stability and overall upper limb function.

Conditions

Interventions

TypeNameDescription
OTHERRhythm-Based Scapular Stabilization Program"A 4-week exercise program consisting of 6 specific scapular stabilization exercises based on the rhythmic stabilization technique. The program includes 2 sets of 10 repetitions for each exercise, performed twice weekly. It utilizes both stable surfaces (wall/table) and unstable surfaces (Swiss balls) to challenge neuromuscular control and improve scapular stability in video gamers."
OTHERPosture educationPosture education and general information

Timeline

Start date
2026-02-15
Primary completion
2026-04-25
Completion
2026-05-25
First posted
2026-02-04
Last updated
2026-02-24

Source: ClinicalTrials.gov record NCT07387835. Inclusion in this directory is not an endorsement.