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Not Yet RecruitingNCT07334704

Effects of Implementing a Program to Develop Emotional Skills and Post-traumatic Growth in Adolescents and Young Adults Receiving Child Welfare Services-a Pilot Study in the Haute-Loire Department

Status
Not Yet Recruiting
Phase
N/A
Study type
Interventional
Enrollment
32 (estimated)
Sponsor
Centre Hospitalier Emile Roux · Academic / Other
Sex
All
Age
15 Years – 21 Years
Healthy volunteers
Not accepted

Summary

Adolescents and young adults receiving child welfare services constitute a vulnerable population, with an overrepresentation of mental health issues and past trauma, often exacerbated by a difficult transition to independence. Current support focuses mainly on material needs, lacking specific interventions targeting psychological resilience. This study draws on literature demonstrating that the development of emotional skills and post-traumatic growth are major protective factors promoting psychosocial adaptation and mental health.

Conditions

Interventions

TypeNameDescription
OTHERQuestionnaire and Physical Examcompletion of all questionnaires : * l'Adverse Childhood Experiences-International Questionnaire * Benevolent Childhood Experiences * Emotional Competency Profile * psychological distress (K6) * Warwick-Edinburgh Mental Well-Being Scale * Post traumatic Growth Inventory * Attention Assessment Tests * Wechsler Adult Intelligence Scale * Behavior Rating Inventory of Executive Function
OTHERProgram JEMotionProgramm JEMotion : 6-week emotional skills development and psychoeducation program. It consists of 8 modules of 2 hours each. The program is structured around a variety of activities based on pedagogical and experiential principles. It includes enriching emotional vocabulary, identifying emotional components, and exploring their functional value.
OTHERmobile appMobile app promoting mental health for teens aged 14 to 17. It is a gamified, self-guided 6-week digital program (about 1 hour per week), incorporating techniques from cognitive behavioral therapy, positive psychology, and lifestyle medicine. The game offers a narrative journey through an imaginary world consisting of six islands, each corresponding to a health and well-being theme: physical activity, stress management, sleep, addictive behaviors, emotional regulation, automatic thoughts, and self-compassion. Side quests also address balanced eating and the integration of positive psychology practices into everyday life. The player takes on the role of a hero accompanied by their guide, tasked with restoring the vital balance of the islands threatened by pollution and destruction. The player must clean up the islands, recycle waste into seeds, regenerate nature, and interact with totem animals, which impart psychoeducational lessons related to mental health.

Timeline

Start date
2026-02-01
Primary completion
2027-09-01
Completion
2027-09-01
First posted
2026-01-12
Last updated
2026-02-11

Source: ClinicalTrials.gov record NCT07334704. Inclusion in this directory is not an endorsement.