Trials / Completed
CompletedNCT07156942
A Story-Based Game to Reduce Anxiety and Improve Compliance in Hemodialysis Patients: RCT
Strategies to Strengthen Physical and Mental Health During Hemodialysis: Rhythm of Life
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 40 (actual)
- Sponsor
- Afra ÇALIK · Academic / Other
- Sex
- All
- Age
- 18 Years – 80 Years
- Healthy volunteers
- Not accepted
Summary
This clinical study is testing whether a short, story-based digital game played during dialysis can help improve the health and well-being of patients receiving hemodialysis. The researchers believe that using a digital game with an engaging storyline may help reduce anxiety, increase knowledge about healthy eating, and encourage patients to better follow their treatment plans. The main hypothesis is that this interactive game will lead to lower anxiety levels, better understanding of dietary rules, and higher treatment adherence compared to standard care alone.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Story-Based Digital Game | Participants in this arm played a story-based digital game during their regular hemodialysis sessions. The game was administered once per week, with each session lasting approximately 10 to 15 minutes, over a 4-week period. The game was accessed via an online platform and designed to educate patients on dietary choices, fluid management, and dialysis self-care through interactive storytelling and decision-making tasks. |
Timeline
- Start date
- 2025-03-01
- Primary completion
- 2025-03-01
- Completion
- 2025-04-30
- First posted
- 2025-09-05
- Last updated
- 2025-09-05
Locations
1 site across 1 country: Turkey (Türkiye)
Source: ClinicalTrials.gov record NCT07156942. Inclusion in this directory is not an endorsement.