Trials / Completed
CompletedNCT07110649
Virtual Reality Rehabilitation for Shoulder Injuries in Female College Basketball Players
Experimental Study on the Improvement of Shoulder Range of Motion in College Women Basketball Players by Virtual Reality Technology
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 45 (actual)
- Sponsor
- Jiarong Wang · Academic / Other
- Sex
- Female
- Age
- 18 Years – 24 Years
- Healthy volunteers
- Not accepted
Summary
This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.
Detailed description
To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Virtual Reality Rehabilitation Group | Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios. |
| OTHER | Traditional Rehabilitation Group | Used conventional physical therapy methods based on established rehabilitation programs. |
Timeline
- Start date
- 2024-07-15
- Primary completion
- 2024-09-13
- Completion
- 2025-05-16
- First posted
- 2025-08-07
- Last updated
- 2025-08-07
Locations
1 site across 1 country: China
Source: ClinicalTrials.gov record NCT07110649. Inclusion in this directory is not an endorsement.