Trials / Not Yet Recruiting
Not Yet RecruitingNCT07025278
The Effects of Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults
The Effects and Mechanisms of Game-based Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults
- Status
- Not Yet Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 120 (estimated)
- Sponsor
- Jinyao Wang · Academic / Other
- Sex
- All
- Age
- 65 Years
- Healthy volunteers
- Accepted
Summary
1. Develop an evidence-based dual-task intervention programme incorporating gamification for fall risk reduction in older adults. 2. Examine the effects of the gamified dual-task intervention on fall risk in older adults. 3. Elucidate the underlying mechanisms of the optimal gamified dual-task intervention programme in reducing falls in older adults.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Medium difficulty fixed priority group | During the intervention process, participants carried out cognitive and motor tasks simultaneously. They were told to divide attention equally between them and not prioritize one over the other. |
| BEHAVIORAL | Medium difficulty variable priority group | During the intervention process, participants performed medium-difficulty cognitive and motor tasks simultaneously. Participants alter focus between the motor task and the cognitive task every half of the intervention time. |
Timeline
- Start date
- 2025-07-01
- Primary completion
- 2026-01-31
- Completion
- 2026-01-31
- First posted
- 2025-06-17
- Last updated
- 2025-06-17
Source: ClinicalTrials.gov record NCT07025278. Inclusion in this directory is not an endorsement.