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Enrolling By InvitationNCT06965179

The Impact of Game Activities on Life Satisfaction and Psychological Well-Being in Older Adults

Status
Enrolling By Invitation
Phase
N/A
Study type
Interventional
Enrollment
36 (estimated)
Sponsor
Mersin University · Academic / Other
Sex
All
Age
60 Years – 85 Years
Healthy volunteers
Accepted

Summary

The rapid global increase in the elderly population has made supportive interventions for enhancing quality of life and psychological well-being in older adults increasingly important. Physical activity not only improves physiological functioning but also positively impacts mental health in the elderly. Exercise and even light physical activity contribute to reduced depressive symptoms, improved quality of life, and increased social engagement. Game-based activities such as bocce and Jenga encourage physical movement while also supporting cognitive functioning, thereby enhancing psychological well-being. Although relatively new in Türkiye, bocce has been utilized in nursing homes to promote active aging, while Jenga is a mentally stimulating activity known to improve cognitive performance. In this context, the impact of game-based interventions on life satisfaction and psychological well-being has gained significance. Nurses play a crucial role in facilitating older adults' participation in such activities, supporting their holistic care, and enhancing their well-being. The aim of this study is to investigate the effects of game-based activities-specifically bocce and Jenga-on life satisfaction, quality of life, and psychological well-being among older adults.

Conditions

Interventions

TypeNameDescription
OTHERJenga gameIn the Jenga game group, participants will complete the Elderly Information Form and Mini-Mental State Examination (MMSE) before the intervention. As pre-tests, the Life Satisfaction Scale (LSS) and the Warwick-Edinburgh Mental Well-Being Scale (WEMWBS) will also be administered. Participants will play Jenga in pairs for at least 30 minutes once a week over four weeks. Grouping will consider participant preferences and promote social interaction. After the intervention, the same scales (LSS and WEMWBS) will be re-administered as post-tests to evaluate changes in life satisfaction and mental well-being.
OTHERBocce gameIn the Bocce game group, participants will first complete the Elderly Information Form and Mini-Mental State Examination (MMSE), followed by pre-tests including the SF-36, Life Satisfaction Scale (LSS), and the Warwick-Edinburgh Mental Well-Being Scale (WEMWBS). Bocce sessions will take place once a week for four weeks, with each session lasting at least 30 minutes. Games will be played in pairs to enhance social interaction and psychomotor skills. Participants will be randomly assigned to six groups of two, considering individual preferences. Pairings will rotate weekly based on game outcomes to encourage diverse interaction. After the final week, the LSS and WEMWBS will be re-administered as post-tests by the researcher.

Timeline

Start date
2025-04-16
Primary completion
2025-07-30
Completion
2025-08-01
First posted
2025-05-11
Last updated
2025-05-11

Locations

1 site across 1 country: Turkey (Türkiye)

Source: ClinicalTrials.gov record NCT06965179. Inclusion in this directory is not an endorsement.