Trials / Completed
CompletedNCT06902961
The Effects of Game-Based Exercises on Balance, Kinesiophobia, Fatigue Levels, and Pain in Sedentary Individuals
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 40 (actual)
- Sponsor
- Istanbul Medipol University Hospital · Academic / Other
- Sex
- All
- Age
- 18 Years – 45 Years
- Healthy volunteers
- Accepted
Summary
Physical activity is a significant factor that greatly affects human health. However, with the development of technology, there has been a significant decrease in the physical activity levels of individuals in their daily lives, leading to the emergence of a sedentary society.
Detailed description
Technological advancements, such as electronic devices and machines that replace human labor, push individuals toward laziness, encouraging them to adopt a more inactive lifestyle.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Game-based exercise group | Game-based exercise group |
| OTHER | control group | control group |
Timeline
- Start date
- 2025-02-01
- Primary completion
- 2025-03-15
- Completion
- 2025-06-25
- First posted
- 2025-03-30
- Last updated
- 2025-08-12
Locations
1 site across 1 country: Turkey (Türkiye)
Source: ClinicalTrials.gov record NCT06902961. Inclusion in this directory is not an endorsement.