Trials / Not Yet Recruiting
Not Yet RecruitingNCT06769178
How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy
Effect of Virtual Reality-Based Interventions on Clinical and Neuroplasticity, Brain Functional Resting State Networks in Cerebral Palsy Rehabilitation
- Status
- Not Yet Recruiting
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 24 (estimated)
- Sponsor
- Yeditepe University · Academic / Other
- Sex
- All
- Age
- 18 Years – 30 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation. The main questions it aims to answer are: Do virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Virtual Reality based | Participants will receive treatment by a specialist physiotherapist for a total of 16 sessions, 2 days a week on non-consecutive days for 8 weeks. Both groups will receive neurodevelopmental treatment (NGT) for 16 sessions. While the control group will receive traditional balance training in each session, the VR group will play virtual reality-based games. |
Timeline
- Start date
- 2025-06-01
- Primary completion
- 2026-01-01
- Completion
- 2026-12-01
- First posted
- 2025-01-10
- Last updated
- 2025-01-10
Source: ClinicalTrials.gov record NCT06769178. Inclusion in this directory is not an endorsement.