Clinical Trials Directory

Trials / Not Yet Recruiting

Not Yet RecruitingNCT06769178

How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy

Effect of Virtual Reality-Based Interventions on Clinical and Neuroplasticity, Brain Functional Resting State Networks in Cerebral Palsy Rehabilitation

Status
Not Yet Recruiting
Phase
N/A
Study type
Interventional
Enrollment
24 (estimated)
Sponsor
Yeditepe University · Academic / Other
Sex
All
Age
18 Years – 30 Years
Healthy volunteers
Not accepted

Summary

The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation. The main questions it aims to answer are: Do virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?

Conditions

Interventions

TypeNameDescription
OTHERVirtual Reality basedParticipants will receive treatment by a specialist physiotherapist for a total of 16 sessions, 2 days a week on non-consecutive days for 8 weeks. Both groups will receive neurodevelopmental treatment (NGT) for 16 sessions. While the control group will receive traditional balance training in each session, the VR group will play virtual reality-based games.

Timeline

Start date
2025-06-01
Primary completion
2026-01-01
Completion
2026-12-01
First posted
2025-01-10
Last updated
2025-01-10

Source: ClinicalTrials.gov record NCT06769178. Inclusion in this directory is not an endorsement.