Clinical Trials Directory

Trials / Active Not Recruiting

Active Not RecruitingNCT06739837

Comparison of the Effect of a Non-immersive VRE and CT in Patients With Tennis Elbow

Comparison of the Effect of a Non-immersive Virtual Reality Environment and Conventional Treatment in Patients With Tennis Elbow

Status
Active Not Recruiting
Phase
N/A
Study type
Interventional
Enrollment
40 (actual)
Sponsor
Superior University · Academic / Other
Sex
All
Age
20 Years – 25 Years
Healthy volunteers
Accepted

Summary

This study investigates the comparative effectiveness of non-immersive virtual reality (VR) therapy and conventional physiotherapy in managing tennis elbow (lateral epicondylitis). Tennis elbow is a painful condition often characterized by chronic pain, reduced grip strength, and limited functionality.

Detailed description

Conventional treatment approaches, including manual therapy and strengthening exercises, have been widely used but may not fully address the long-term rehabilitation needs of every patient. Virtual reality, an emerging tool in rehabilitation, has the potential to enhance patient engagement and adherence by providing an interactive therapeutic environment. Participants will be divided into two groups: one receiving VR therapy and the other conventional therapy, with each intervention lasting six weeks. Outcome measures include pain intensity (VAS), functional disability (DASH), patient satisfaction (PRTEE), grip strength, range of motion (ROM), and adherence rates. This study aims to determine if VR therapy can offer superior benefits over conventional

Conditions

Interventions

TypeNameDescription
DIAGNOSTIC_TESTtraditional physiotherapyParticipants in this arm will undergo traditional physiotherapy exercises for managing tennis elbow.
COMBINATION_PRODUCTNon-immersive VR therapyParticipants undergo a VR-based rehabilitation program targeting tennis elbow symptoms. Sessions last 30 minutes, conducted 3 times per week for 6 weeks. Exercises focus on improving grip strength, wrist flexibility, and functional movement through interactive VR environments that visually engage the affected arm, promoting adherence and motivation without full immersion. The VR setup includes headsets or screens that enable visual interaction, enhancing the rehabilitation experience. The goal is to alleviate pain, increase range of motion, and restore muscle strength.

Timeline

Start date
2024-03-01
Primary completion
2024-09-01
Completion
2025-03-01
First posted
2024-12-18
Last updated
2024-12-18

Locations

1 site across 1 country: Pakistan

Source: ClinicalTrials.gov record NCT06739837. Inclusion in this directory is not an endorsement.