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Active Not RecruitingNCT06714175

Leg Press Power Training with Visual Feedback Games Improves Physical, Cognitive, and Heart Health in Seniors

Effects of Lower Limb Leg Press Power Training Combined with Visual Feedback Games on Physical Performance, Cognitive Function, and Heart Rate Variability in the Elderly

Status
Active Not Recruiting
Phase
N/A
Study type
Interventional
Enrollment
40 (estimated)
Sponsor
Kaohsiung Medical University · Academic / Other
Sex
All
Age
65 Years – 80 Years
Healthy volunteers
Accepted

Summary

This study investigates the effects of lower limb leg press power training combined with visual feedback games on the physical performance, cognitive function, and heart rate variability (HRV) of older adults aged 65 and above. Participants were divided into an experimental group and a control group, with the experimental group engaging in leg press exercises combined with visual games twice a week for 12 weeks.

Detailed description

This study aims to investigate the effects of lower limb leg press power training combined with visual feedback games on the physical and cognitive health of the elderly. With the aging population increasing, the decline in muscle strength and cognitive function has become a significant challenge for older adults. To address these health issues, this study plans to recruit 40 participants aged 65 and above and randomly assign long-term care centers into an experimental group and a control group. The experimental group will perform leg press training combined with visual feedback games twice a week for 12 weeks, while the control group will continue their usual daily activities.

Conditions

Interventions

TypeNameDescription
BEHAVIORALLower Limb Strength Training Program with Visual FeedbackThis lower limb explosive strength training system integrates visual feedback games and is equipped with angle and force sensors to simultaneously output the power of the left and right legs, as well as maximum explosive force and pushing force. Users can immediately understand the balance of leg strength and make adjustments, making it particularly suitable for the elderly to improve lower limb strength or for rehabilitation training. The gamification of the system enhances the fun of training, while data quantification allows progress tracking, making the training more precise and effective. Additionally, after the game ends, data can be exported to Excel for further analysis to identify issues in the pushing process and optimize the training plan.

Timeline

Start date
2024-09-18
Primary completion
2024-12-01
Completion
2024-12-01
First posted
2024-12-03
Last updated
2024-12-03

Locations

1 site across 1 country: Taiwan

Source: ClinicalTrials.gov record NCT06714175. Inclusion in this directory is not an endorsement.