Trials / Completed
CompletedNCT06615245
Measuring Attention During Immersive Virtual Reality Distraction
A Magic Bowl Low Tech Vs. High Tech Immersive Virtual Reality Distraction
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 36 (actual)
- Sponsor
- Hunter Hoffman · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Accepted
Summary
Brief Summary Using a repeated measures within-subject design with treatment order randomized, with healthy volunteers, this study will measure how much immersive Virtual Reality (VR) reduces performance on a simple attention demanding task during No VR vs. High Tech VR (for one group of 16 participants), and during a plausible control see through VR vs. High Tech VR (for another group of 20 participants). The primary aim is to explore whether a highly immersive VR system makes VR significantly more attention demanding/distracting, compared to No VR, and compared to a less immersive VR system (a plausible controlled see through goggles).
Detailed description
Healthy college student volunteers will participate in a repeated measure within subject trial studying attention using a divided attention paradigm. One group of participants (16 healthy volunteers) will perform a simple attention demanding task during No VR for 2 minutes and they will perform the attention demanding task again during High Tech VR for 2 minutes. Another group of 20 healthy volunteers will perform a simple attention demanding task during a less immersive see through VR (a plausible control condition) for 2 minutes and they will also perform the attention demanding task again during immersive High Tech VR for 2 minutes (treatment order randomized). This group will also rate their pain and anxiety during Quantitative Sensory Testing very brief thermal heat stimuli during No VR vs. during immersive high tech VR.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | No VR vs. immersive high tech VR | No VR vs. immersive High Tech VR |
| BEHAVIORAL | Plausible control vs immersive High Tech VR | plausible control condition vs. immersive high tech VR |
Timeline
- Start date
- 2024-10-01
- Primary completion
- 2024-11-24
- Completion
- 2024-11-24
- First posted
- 2024-09-26
- Last updated
- 2024-12-06
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT06615245. Inclusion in this directory is not an endorsement.