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Enrolling By InvitationNCT06544239

Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players

Virtual Reality Basketball Asymmetric Training

Status
Enrolling By Invitation
Phase
N/A
Study type
Interventional
Enrollment
60 (estimated)
Sponsor
Universiti Putra Malaysia · Academic / Other
Sex
All
Age
17 Years – 29 Years
Healthy volunteers
Accepted

Summary

This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.

Detailed description

The experimental conclusion of this study was obtained by comparing virtual reality basketball asymmetric training with traditional basketball asymmetric training (using cRCT random experimental grouping)

Conditions

Interventions

TypeNameDescription
BEHAVIORALVirtual reality basketball asymmetric trainingThis study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training
BEHAVIORALTraditional basketball asymmetric trainingThis study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training

Timeline

Start date
2024-07-01
Primary completion
2024-10-01
Completion
2024-10-10
First posted
2024-08-09
Last updated
2024-08-09

Locations

1 site across 1 country: China

Source: ClinicalTrials.gov record NCT06544239. Inclusion in this directory is not an endorsement.

Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players (NCT06544239) · Clinical Trials Directory