Clinical Trials Directory

Trials / Completed

CompletedNCT06531187

Gamification Design in Evidence-Based Education for Clinical Nurses

Applying Innovative Gamification Education in Evidence-Based Practice for Clinical Nurses

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
102 (actual)
Sponsor
Ling-Yu Chien · Academic / Other
Sex
All
Age
20 Years – 65 Years
Healthy volunteers
Accepted

Summary

The goal of this study is to compare the effectiveness of gamification versus group discussion in evidence-based practice (EBP) education for clinical nurses. It aims to improve learning outcomes and clinical application of EBP.

Detailed description

The main questions it aims to answer are: Does gamification enhance the knowledge acquisition of clinical nurses in EBP? What barriers to evidence-based practice do nurses face? How does gamification affect cognitive load, self-efficacy, and attitudes towards EBP? Researchers will compare gamification to traditional group discussion methods to evaluate their impact on clinical practice. Participants will: Be clinical nurses from Tri-Service General Hospital with varying ranks and experiences. Be randomly assigned to either the gamification group or the control group. Participate in EBP courses based on their clinical rank and experience. Complete pre- and post-intervention assessments and a six-month follow-up. Data collection will measure barriers to evidence-based practice, cognitive load, knowledge acquisition, self-efficacy, attitudes, course satisfaction, and practical application through written reports. Data analysis will use descriptive and inferential statistics to evaluate the effectiveness of the interventions. This study aims to provide evidence on the most effective teaching methods for EBP, contributing to improved educational strategies and better clinical practices for nurses.

Conditions

Interventions

TypeNameDescription
OTHEREvidence-Based Practice (EBP) TeachingThe experimental group will receive a 4-hour gamified instructional design course focused on teaching Evidence-Based Practice (EBP), based on the Octalysis Framework of game elements proposed by Chou (2019). The active comparator group will participate in 4-hour conventional small group discussions focused on teaching Evidence-Based Practice (EBP).

Timeline

Start date
2020-04-09
Primary completion
2022-07-12
Completion
2022-07-12
First posted
2024-07-31
Last updated
2024-07-31

Locations

1 site across 1 country: Taiwan

Source: ClinicalTrials.gov record NCT06531187. Inclusion in this directory is not an endorsement.