Trials / Completed
CompletedNCT06526975
Study of Different Exercise Doses Through Videogames in Older Adults
Study of Different Exercise Doses Through Digital Gamification in Older Adults
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 32 (actual)
- Sponsor
- University of Castilla-La Mancha · Academic / Other
- Sex
- All
- Age
- 60 Years – 105 Years
- Healthy volunteers
- Not accepted
Summary
The objective of this clinical trial is to assess the feasibility of applying different gamified exercises doses in older adults. It will also learn from possible adverse effects of the intervention. The main questions this clinical trial aims to answer are: * Are there any differences between heart rate, perceived exertion and enjoyment between groups? * Are there any adverse effects? What is the magnitude of these adverse effects? * Are there any correlations between gamification time and the occurrence of adverse effects?
Detailed description
A randomised clinical trial will be conducted in which the use of exercise doses between 10 and 30 will be tested. Participants will be recruited from Nueva Esperanza nursing home, Fuensalida, Toledo. The study will be conducted according to the CONSORT statement for clinical, crossover and parallel trials. The study will have a total of two experimental groups, with different intervention times, between 10 and 30 minutes, respectively, using a mobile application. The intervention will consist of performing exercise in pairs in a single bout during the mentioned times.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Gamification exercise through a videogame | Different exercises will be performed through a videogame. |
Timeline
- Start date
- 2024-07-15
- Primary completion
- 2024-09-30
- Completion
- 2024-10-01
- First posted
- 2024-07-30
- Last updated
- 2024-11-12
Locations
2 sites across 1 country: Spain
Source: ClinicalTrials.gov record NCT06526975. Inclusion in this directory is not an endorsement.