Clinical Trials Directory

Trials / Completed

CompletedNCT06526806

The Effect of Use of Kahoot in Pediatric Emergency Nursing Course on Students' Course Success and Motivation Levels

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
60 (actual)
Sponsor
Bilecik Seyh Edebali Universitesi · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Accepted

Summary

With the characteristics of the new generation and the innovations brought by the age, it has become inevitable to use new educational, instructive and entertaining methods in nursing education. Considering the problems experienced by nursing students with traditional education, the use of Kahoot will be a remarkable result in the literature. The gamification process with Kahoot encourages thinking skills in situations where the subject is sensitive and challenging, ensuring better retention of information and improving internal motivation. Therefore, in order to make learning efficient and to ensure the active participation of students, it should be processed using different interactive methods in nursing education. Pediatric emergency nursing course is a content-intensive and rich course that blends emergency and pediatric nursing, containing information on child health and development in addition to the learning outcomes of the emergency nursing course. This study was carried out within the scope of the pediatric emergency nursing course; It is thought that it will enable students to repeat the basic concepts of the course, master the terminology, and provide a supportive learning environment for pediatric emergency nursing, which is a difficult field for students, and will contribute to nursing education and nursing literature.

Detailed description

This study was planned as a randomized controlled study to determine the effect of using Kahoot in the pediatric emergency nursing course on students' course success and motivation levels.

Conditions

Interventions

TypeNameDescription
OTHERKahoot game strategyStudents in the experimental group will be informed about the Kahoot game strategy. 1-7 and 9-15. After the end of each lesson in the following weeks (except the midterm exam week in the eighth week), students will play the "Kahoot" game consisting of a total of five questions for approximately 10 minutes in the classroom. The first five minutes will be planned as answering the questions, and the other five minutes will be planned as evaluating the results. Students' answers and score calculations will be automatically recorded in the system, allowing them to see correct and incorrect answers, and learning deficiencies will be identified. Measurements will be made with data collection tools in the first week, ninth (after the midterm exam) and eighteenth weeks (after the final exam) of the course.

Timeline

Start date
2024-03-07
Primary completion
2024-05-17
Completion
2024-07-17
First posted
2024-07-30
Last updated
2024-07-30

Locations

1 site across 1 country: Turkey (Türkiye)

Source: ClinicalTrials.gov record NCT06526806. Inclusion in this directory is not an endorsement.