Clinical Trials Directory

Trials / Completed

CompletedNCT06477575

Effectiveness of Technology-based Interventions for the Improvement of Cognitive Processes in ADHD.

Effectiveness of Technology-based Interventions for the Improvement of Cognitive Processes in Children and Adolescents With ADHD.

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
40 (actual)
Sponsor
University of Extremadura · Academic / Other
Sex
All
Age
6 Years – 17 Years
Healthy volunteers
Not accepted

Summary

To scientifically demonstrate the improvements in cognitive functions and core symptoms of children and adolescents diagnosed with ADHD through the implementation of a cognitive rehabilitation program based on the use of the most relevant technologies found in the systematic review carried out during the first phase. Two intervention groups will be randomly assigned for the study: G1: composed of 20 patients who will receive neurocognitive therapy based on new technologies. This will be the experimental group. G2: composed of 20 patients who will receive conventional neurocognitive therapy for ADHD treatment. This group will be the control group

Conditions

Interventions

TypeNameDescription
DEVICEneurocognitive therapy based on new technologiesThe cognitive neurorehabilitation program is based on gaming through the use of the Nintendo Switch device. The following games have been chosen: Pufferfish, Hex Egg, Mystic Totem, Thor's Thunder, since they are games that work on selective attention, concentration and processing speed, which are the variables to be studied in this project. Hardware: Nintendo Switch Software: 60 in 1 game Games: Pufferfish, Hex Egg, Mystic Totem, Thor's Thunder. Therapy time: 30 minutes effective. Number of Sessions: 2 per week / Number of weeks: 8 Total number of intervention sessions: 16 sessions Place: Thercli Center (Don Benito).
OTHERconventional neurocognitive therapyThe cognitive neurorehabilitation program for group active comparator is based on playing more conventional board games that work on selective attention, concentration and processing speed, which are the variables to be studied in this project. Traditional games and token book. Games: Dobble, Lynx, Crazy cups, Jungle speed, animalea, ghost. Card: Stimulate and learn level 3 and 4. Therapy time: 30 minutes effective. No. of sessions: 2 per week / No. of weeks: 8 Total number of intervention sessions: 16 sessions Place: Thercli Center (Don Benito).

Timeline

Start date
2024-03-01
Primary completion
2024-03-20
Completion
2024-06-21
First posted
2024-06-27
Last updated
2024-06-27

Locations

1 site across 1 country: Spain

Source: ClinicalTrials.gov record NCT06477575. Inclusion in this directory is not an endorsement.