Clinical Trials Directory

Trials / Completed

CompletedNCT06412887

Effects of Adding Force Control to a VR Game on Brain Activation

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
24 (actual)
Sponsor
National Cheng-Kung University Hospital · Academic / Other
Sex
All
Age
20 Years – 90 Years
Healthy volunteers
Accepted

Summary

One of the major contributor for the lower quality of living in the aged population, is the reduction in hand function. To mitigate this, several virtual-reality based hand rehabilitation/training systems have been developed. However, most of these systems are solely controlled by hand gestures, and do not incorporate the force between the fingertips. Which is not the case for grabbing things in real life. With that in mind, the researchers assumed that a virtual-reality based hand rehabilitation/training system that incorporates force control into its input can be more beneficial in terms of recovering one's hand function. To test out this claim, subjects were recruited and tasked to play a game using both input systems (wfc and wofc), while their brain activity while using both input system was simultaneously recorded using functional near infrared spectroscopy and compared

Conditions

Interventions

TypeNameDescription
DEVICEVirtual reality headsetMeta-Quest 2 virtual reality headset was used in this study

Timeline

Start date
2023-07-10
Primary completion
2023-08-11
Completion
2023-08-11
First posted
2024-05-14
Last updated
2024-05-14

Locations

1 site across 1 country: Taiwan

Source: ClinicalTrials.gov record NCT06412887. Inclusion in this directory is not an endorsement.