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UnknownNCT06100341

ImGTS for Patients With Cerebral Palsy and With Mobility Limitations (Phase 2)

Developing Immersive Gamification Technology System for Rehabilitation Management of Pediatric Patients With Cerebral Palsy and Mobility Limitations (Phase 2 Trial)

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
30 (estimated)
Sponsor
Augmented eXperience E-health Laboratory · Academic / Other
Sex
All
Age
6 Years – 12 Years
Healthy volunteers
Not accepted

Summary

The proposed research project aims to answer the question "Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?". The current study is the second of three phases, and it aims to create an immersive gamification technology system for the management of patients with cerebral palsy and with mobility disorders and to determine its clinical effectiveness, safety, and usability among children with mild to moderate cerebral palsy.

Conditions

Interventions

TypeNameDescription
OTHERVirtual realityA role-playing game set in a spaceship in outer space where a user will need to accomplish three activities to complete the game. These activities were designed based on typical therapy goals for children with cerebral palsy of improving balance, gross motor performance, walking speed, and functional mobility.

Timeline

Start date
2023-08-02
Primary completion
2023-12-01
Completion
2023-12-01
First posted
2023-10-25
Last updated
2023-10-26

Locations

1 site across 1 country: Philippines

Source: ClinicalTrials.gov record NCT06100341. Inclusion in this directory is not an endorsement.

ImGTS for Patients With Cerebral Palsy and With Mobility Limitations (Phase 2) (NCT06100341) · Clinical Trials Directory