Trials / Withdrawn
WithdrawnNCT06090279
Feasibility of the Gamification of Incentive Spirometry in Trauma Patients
- Status
- Withdrawn
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 0 (actual)
- Sponsor
- Wake Forest University Health Sciences · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Not accepted
Summary
Gamification may be one solution that can increase the compliance in the use of devices like incentive spirometry.
Detailed description
Recently, there has been much interest in the gamification of healthcare, such as virtual incentive spirometry gaming. Several studies have examined the addition of gamification e.g. virtual incentive spirometry devices. There is a paucity of data regarding the gamification of incentive spirometry, and there is no data involving trauma patients. Previous studies have enrolled either healthy volunteers or patients with specific lung pathology. This study to assess the safety, feasibility and efficacy of respiratory interventions in chest trauma patients using a therapeutic gamification platform.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | OmniFlow Breathing Therapy BioFeeback System | FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab. Each game usage itself is expected to last 15-20 minutes. |
Timeline
- Start date
- 2025-01-01
- Primary completion
- 2025-07-01
- Completion
- 2025-07-01
- First posted
- 2023-10-19
- Last updated
- 2025-02-04
Regulatory
- FDA-regulated device study
Source: ClinicalTrials.gov record NCT06090279. Inclusion in this directory is not an endorsement.