Clinical Trials Directory

Trials / Withdrawn

WithdrawnNCT06090279

Feasibility of the Gamification of Incentive Spirometry in Trauma Patients

Status
Withdrawn
Phase
N/A
Study type
Interventional
Enrollment
0 (actual)
Sponsor
Wake Forest University Health Sciences · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Not accepted

Summary

Gamification may be one solution that can increase the compliance in the use of devices like incentive spirometry.

Detailed description

Recently, there has been much interest in the gamification of healthcare, such as virtual incentive spirometry gaming. Several studies have examined the addition of gamification e.g. virtual incentive spirometry devices. There is a paucity of data regarding the gamification of incentive spirometry, and there is no data involving trauma patients. Previous studies have enrolled either healthy volunteers or patients with specific lung pathology. This study to assess the safety, feasibility and efficacy of respiratory interventions in chest trauma patients using a therapeutic gamification platform.

Conditions

Interventions

TypeNameDescription
DEVICEOmniFlow Breathing Therapy BioFeeback SystemFDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab. Each game usage itself is expected to last 15-20 minutes.

Timeline

Start date
2025-01-01
Primary completion
2025-07-01
Completion
2025-07-01
First posted
2023-10-19
Last updated
2025-02-04

Regulatory

Source: ClinicalTrials.gov record NCT06090279. Inclusion in this directory is not an endorsement.