Clinical Trials Directory

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UnknownNCT05974917

Serious gaMes as Emerging E-health Interventions for Young People With neurologicaL or rEspiratory disoRders

Serious gaMe Come Interventi Emergenti di E-health Per i Giovani Con distuRbi neuroLogici o rEspiratori (SMILER) - Progetto@Cnr

Status
Unknown
Phase
Study type
Observational
Enrollment
30 (estimated)
Sponsor
Istituto di Farmacologia Traslazionale - sede di Palermo, Consiglio Nazionale delle Ricerche (CNR) · Network
Sex
All
Age
12 Years – 17 Years
Healthy volunteers

Summary

The main purpose of 'Serious Games' (SG) is to provide opportunities for constructive learning and training. They are well-accepted instruments in therapeutic interventions and have been found to be efficient to improve cognitive areas, social interaction and motor skill function. The SG is expected to improve asthmatic children's behaviour by providing a positive psychosocial experience with positive effects on asthma outcomes. Participants will be subjected to SG as part of routine medical care, and researchers will study the effect of SG. The aim of the study is to evaluate the impact of an innovative SG on neurobehavioural patterns through a randomised controlled pilot study in adolescents with controlled asthma and on the modulation of the expression pattern of CTRA 'Conserved Transcriptional Response to Adversity'.

Conditions

Interventions

TypeNameDescription
DEVICESerious Game (SG)SG which was conceived as a running game, in which an Avatar runs through the forest and overcomes obstacles through the player's performance of physical exercises. Children will play while watching an imaginary Avatar, who shows the right movements to perform in order to collect rewards. SG will be projected with a 4K projector and controlled by the child's movements, which will be tracked in markerless mode using Azure's Kinect sensor. SG will include an adaptive tool to enable the experience based on the child's specific motor skills. The dynamics of SG will be adapted by considering real motor and physiological data acquired during each SG session via a wristband. These data are necessary to keep the child in the aerobic zone (60-80% of maximum heart rate). The movements are: 1. Side bending: Moving an obstacle to open a passage. 2. High jump: Overcoming a low, frontal obstacle. 3. Side lunge: Avoiding a side obstacle. 4. Squat: Passing under a low, frontal obstacle.

Timeline

Start date
2023-09-01
Primary completion
2023-12-31
Completion
2023-12-31
First posted
2023-08-03
Last updated
2023-08-03

Source: ClinicalTrials.gov record NCT05974917. Inclusion in this directory is not an endorsement.