Clinical Trials Directory

Trials / Completed

CompletedNCT05924490

Cognitive Engagement and Aging Mind

Cognitive Engagement and Aging Mind: A Randomized Control Trial to Determine the Effects of Adaptive Real-time Strategy Game Training on Cognition and Brain Functions of Older Adults

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
58 (actual)
Sponsor
The University of Texas at Dallas · Academic / Other
Sex
All
Age
50 Years
Healthy volunteers
Accepted

Summary

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age. The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

Detailed description

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age (such as, speed of information processing, working memory capacity, episodic memory, and executive functions). The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about the extent of transfer, if any, and the underlying cognitive constructs that may be trained in the process. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

Conditions

Interventions

TypeNameDescription
BEHAVIORALReal-time strategy-based videogame trainingRise of Nation is a complex strategy-based video game, in which individualized-adaptive feedbacks are constantly given to players based on their performance.
BEHAVIORALSemantic Knowledge trainingPackages of various cross-word puzzles include word search, word ladder, and word wheel.

Timeline

Start date
2013-01-31
Primary completion
2018-04-01
Completion
2018-10-01
First posted
2023-06-29
Last updated
2023-06-29

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT05924490. Inclusion in this directory is not an endorsement.