Trials / Completed
CompletedNCT05875467
Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)
Evaluation of Prototype Game for Simulation for Environmental Exposure Education
- Status
- Completed
- Phase
- EARLY_Phase 1
- Study type
- Interventional
- Enrollment
- 50 (actual)
- Sponsor
- dfusion Inc · Industry
- Sex
- All
- Age
- 11 Years – 15 Years
- Healthy volunteers
- Accepted
Summary
The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are: * Does playing the game increase knowledge about environmental health? * Does playing the game improve environmental health literacy? * Does playing the game increase interest and confidence in science? Participants will be asked to: * Take a survey at the beginning of the study * Play the game for a minimum of 50 minutes * Take a survey at the end of the study
Detailed description
The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence. Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI). Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | SE3 Game | A prototype online game designed to increase environmental health literacy |
Timeline
- Start date
- 2023-05-30
- Primary completion
- 2023-07-03
- Completion
- 2023-07-03
- First posted
- 2023-05-25
- Last updated
- 2025-03-12
- Results posted
- 2025-03-12
Locations
2 sites across 1 country: United States
Source: ClinicalTrials.gov record NCT05875467. Inclusion in this directory is not an endorsement.