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Trials / Recruiting

RecruitingNCT05748808

Use of Biofeedback and Virtual Reality as Facilitators of Emotional Recognition in the Treatment of Aggressive Outbursts

Status
Recruiting
Phase
N/A
Study type
Interventional
Enrollment
60 (estimated)
Sponsor
University of Seville · Academic / Other
Sex
All
Age
10 Years – 16 Years
Healthy volunteers
Not accepted

Summary

The methodology will be applied for the treatment of aggressive episodes. Many people show this kind of behavior associated with several psychological disorders like austistic spectrum disorder (ASD). It will be studied the effect of aggressive outbursts on several physiological signals (heart rate (HR), breathing rate (BR), electroencephalography (EEG), etc). The use of those signals in a biofeedback loop could help patients recognize their internal states and avoid imminent aggression. The study want to verify the efficacy of a cognitive therapy that includes biofeedback and virtual reality (VR) and find out the most significant physiological features that are affected by these episodes.

Detailed description

The first goal is to register the scene together with physiological values before, during and after at least up to four aggressive outbursts at home. Next an outburst is induced and physiological signals before, during and after the aggressive episode are recorded. After it the participants go to a new relaxation phase for another 10-minute period using the VR. In following sessions, they are trained to identify their physiological response when they are relaxed and when an outburst is coming. To do that, the VR system receives and shows the physiological information on the virtual scenario. In following sessions, teenagers are then treated with cognitive, behavioral and emotional self-regulation therapies, which have proven their effectiveness for managing anger and learning positive coping skills. The underlying theory is that people can minimize their negative feelings and behaviors when they are aware of their irrational beliefs and work to change their minds, by focusing on them continuously. At the end of the experiment, the number of aggressive episodes in the last weeks of the intervention will be measured. The differences between the new scores, with respect to the initial ones, will be used to assess the efficacy of the intervention.

Conditions

Interventions

TypeNameDescription
BEHAVIORALUse of biofeedback and virtual reality in the treatment of aggressive outburstsParticipants are trained to identify their physiological response when they are relaxed and when an outburst is coming. They are treated with cognitive, behavioral and emotional self-regulation therapies for managing anger and learning positive coping skills. Biofeedback toghether with virtual reality help them to improve their recognition and control of emotions.

Timeline

Start date
2024-09-01
Primary completion
2025-02-01
Completion
2025-09-01
First posted
2023-03-01
Last updated
2024-10-10

Locations

1 site across 1 country: Spain

Source: ClinicalTrials.gov record NCT05748808. Inclusion in this directory is not an endorsement.