Clinical Trials Directory

Trials / Completed

CompletedNCT05725395

Virtual Reality as a Intrinsic Motivation Intervention

Virtual Reality Education for Hospitalized Pediatric Patients Improves Intrinsic Motivation: A Prospective Crossover Study

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
158 (actual)
Sponsor
Thomas Caruso · Academic / Other
Sex
All
Age
5 Years – 25 Years
Healthy volunteers
Not accepted

Summary

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase intrinsic motivation in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient intrinsic motivation compared to standard of care (i.e no VR).

Detailed description

While virtual reality has gained momentum as a therapeutic supplement to distract from pain perception and to reduce anxiety, it has received less attention as an intervention to promote more holistic psychological intrinsic motivation in the course of in-patient care. Child and adolescent self-reported measures of intrinsic motivation have also been looked over in favor of parent or practitioner measures of a child's intrinsic motivation. To evaluate the effectiveness of virtual reality on child and adolescent intrinsic motivation while undergoing hospital care, the investigators will determine the effect of virtual reality to 1) increase pediatric patient intrinsic motivation compared to standard of care using educational virtual reality, 2) establish a comprehensive profile of short-term psychological well-being in school-aged children and adolescents following admission to a hospital. Participants will serve as their own control to either receive intervention on the first day or second day of the in-patient care and no intervention will be given on the other day.

Conditions

Interventions

TypeNameDescription
BEHAVIORALVirtual RealityDuring in-patient care participants will be randomized to receive or not receive the educational virtual reality intervention on the first day. After two days, participants will receive a total of 10 minutes interventional in the morning (between 8am to 12pm) every day until their in-patient care concludes.
BEHAVIORALStandard of CareFor case control, participants will service as their self control and be randomized to receive no virtual reality intervention on either the first day or the second day of in-patient care.

Timeline

Start date
2023-06-20
Primary completion
2025-01-30
Completion
2025-01-30
First posted
2023-02-13
Last updated
2025-11-04

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT05725395. Inclusion in this directory is not an endorsement.