Trials / Completed
CompletedNCT05725395
Virtual Reality as a Intrinsic Motivation Intervention
Virtual Reality Education for Hospitalized Pediatric Patients Improves Intrinsic Motivation: A Prospective Crossover Study
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 158 (actual)
- Sponsor
- Thomas Caruso · Academic / Other
- Sex
- All
- Age
- 5 Years – 25 Years
- Healthy volunteers
- Not accepted
Summary
The goal is to explore the use of Virtual Reality (VR) as an intervention to increase intrinsic motivation in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient intrinsic motivation compared to standard of care (i.e no VR).
Detailed description
While virtual reality has gained momentum as a therapeutic supplement to distract from pain perception and to reduce anxiety, it has received less attention as an intervention to promote more holistic psychological intrinsic motivation in the course of in-patient care. Child and adolescent self-reported measures of intrinsic motivation have also been looked over in favor of parent or practitioner measures of a child's intrinsic motivation. To evaluate the effectiveness of virtual reality on child and adolescent intrinsic motivation while undergoing hospital care, the investigators will determine the effect of virtual reality to 1) increase pediatric patient intrinsic motivation compared to standard of care using educational virtual reality, 2) establish a comprehensive profile of short-term psychological well-being in school-aged children and adolescents following admission to a hospital. Participants will serve as their own control to either receive intervention on the first day or second day of the in-patient care and no intervention will be given on the other day.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Virtual Reality | During in-patient care participants will be randomized to receive or not receive the educational virtual reality intervention on the first day. After two days, participants will receive a total of 10 minutes interventional in the morning (between 8am to 12pm) every day until their in-patient care concludes. |
| BEHAVIORAL | Standard of Care | For case control, participants will service as their self control and be randomized to receive no virtual reality intervention on either the first day or the second day of in-patient care. |
Timeline
- Start date
- 2023-06-20
- Primary completion
- 2025-01-30
- Completion
- 2025-01-30
- First posted
- 2023-02-13
- Last updated
- 2025-11-04
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT05725395. Inclusion in this directory is not an endorsement.