Trials / Unknown
UnknownNCT05154292
SAEM: A Serious Game for Emotional Regulation Problems in Adolescents
A Serious Game for Psychological Assessment and Intervention in Adolescents With Emotional Regulation Problems
- Status
- Unknown
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 120 (estimated)
- Sponsor
- Universidad de Almeria · Academic / Other
- Sex
- All
- Age
- 12 Years – 16 Years
- Healthy volunteers
- Accepted
Summary
This study aims to assess the effects of an intervention to improve emotional regulation skills in adolescents with affective (anxiety and/or depression) and behavioral problems.
Detailed description
Emotional regulation skills and strategies are a protective factor against various problems and psychopathologies. The development and maintenance of affective symptoms are usually very harmful to the adolescent and for his/her family and social environment and can lead to other more serious psychological problems (depression, anxiety, adaptive disorders, etc.) or problems of socio-educational maladjustment. This study aims to improve the emotional regulation of adolescents who present affective symptoms related to anxiety, depression, or behavioral problems, such as difficulties in their interpersonal relationships, impulsivity, anxiety, anger attacks, low tolerance to frustration, apathy, or sadness. The intervention program, applied through a video game, is an intervention protocol for emotional well-being that has been tested and validated in an adolescent population with emotional and behavioral problems.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Serious Game: Emotional Health Island (SAEM) | This intervention aims to aim to develop competencies for emotional regulation through exposure and acceptance strategies. This intervention is applied through a serious game developed for this purpose. the adolescent will complete a series of missions aimed at developing skills related to psychological flexibility, namely, greater psychological acceptance, mindfulness in the present moment, and committed actions in the direction of personal values. This serious game is guided by a therapist. |
Timeline
- Start date
- 2022-01-01
- Primary completion
- 2022-07-30
- Completion
- 2022-12-30
- First posted
- 2021-12-13
- Last updated
- 2021-12-13
Locations
3 sites across 1 country: Spain
Source: ClinicalTrials.gov record NCT05154292. Inclusion in this directory is not an endorsement.