Clinical Trials Directory

Trials / Completed

CompletedNCT04944849

Reaction Time in Digital Game Players

Reaction Time is Better in Digital Game Players

Status
Completed
Phase
Study type
Observational
Enrollment
53 (actual)
Sponsor
Baskent University · Academic / Other
Sex
Male
Age
18 Years – 25 Years
Healthy volunteers
Accepted

Summary

With the increasing use of computers in recent years, the effects of games have started to be discussed. Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates. In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.

Detailed description

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied. The way the tests are applied; the first test will be separated as a trial and will not be included in the average. The next three tests will be averaged. Height, weight, smoking, use of antidepressants or stimulants, any ear or hearing problems, any eye disease, how many days a week and how much sports they do, the dominant side, whether they play digital and video games, for how long, what type of device (computer, tablet, phone), which games (League of legends, Player unknown's battlegrounds, World of Warcraft, Valorant, FIFA, PES, Call of duty, NBA, Counter strike:Global offensive CS:GO, other), how many hours a day and how many hours a week they play digital video games will be questioned whether they participate in the tournament with at least one of these games.

Conditions

Interventions

TypeNameDescription
DIAGNOSTIC_TESTReaction Time TestsWhile doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.

Timeline

Start date
2021-06-01
Primary completion
2021-06-30
Completion
2021-06-30
First posted
2021-06-30
Last updated
2022-01-14

Locations

1 site across 1 country: Turkey (Türkiye)

Source: ClinicalTrials.gov record NCT04944849. Inclusion in this directory is not an endorsement.