Clinical Trials Directory

Trials / Completed

CompletedNCT04924283

Cognitive Interference Task on Alcohol Craving and Consumption

Effects of a Cognitive Interference Task on Alcohol Craving and Consumption Among Women

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
40 (actual)
Sponsor
Medical University of South Carolina · Academic / Other
Sex
Female
Age
21 Years – 65 Years
Healthy volunteers
Not accepted

Summary

The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.

Conditions

Interventions

TypeNameDescription
BEHAVIORALTetris and AssessmentsParticipants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task.
OTHERAssessment OnlyParticipants will complete assessments on their phone to rate cravings for alcohol.

Timeline

Start date
2021-06-25
Primary completion
2022-12-30
Completion
2022-12-30
First posted
2021-06-11
Last updated
2024-04-25
Results posted
2024-04-25

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT04924283. Inclusion in this directory is not an endorsement.