Trials / Completed
CompletedNCT04924283
Cognitive Interference Task on Alcohol Craving and Consumption
Effects of a Cognitive Interference Task on Alcohol Craving and Consumption Among Women
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 40 (actual)
- Sponsor
- Medical University of South Carolina · Academic / Other
- Sex
- Female
- Age
- 21 Years – 65 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Tetris and Assessments | Participants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task. |
| OTHER | Assessment Only | Participants will complete assessments on their phone to rate cravings for alcohol. |
Timeline
- Start date
- 2021-06-25
- Primary completion
- 2022-12-30
- Completion
- 2022-12-30
- First posted
- 2021-06-11
- Last updated
- 2024-04-25
- Results posted
- 2024-04-25
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT04924283. Inclusion in this directory is not an endorsement.